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Toggle check # Project Tracker Status Priority Subject Assignee Category Updated
566Deus Ex: RevisionSuggestionsNewLow05_NYC_UNATCOMJ12Lab: Have MJ12 take your credits tooCode01/11/2017 18:33
512Deus Ex: RevisionSuggestionsNewLowCreate new "HuRen Plus" gameplay scenarioCode01/11/2017 18:28
374Deus Ex: RevisionSuggestionsIn ProgressLowMake AI able to use secondary ammo typesHawk BirdCode01/11/2017 18:28
789Deus Ex: RevisionBugsTriagedLowMission1.DL_WarmCold - bugged, won't trigger the "getting colder" lineBjörn EhrbyConversation01/10/2017 00:16
788Deus Ex: RevisionSuggestionsNewUndecidedHawk AI IdeasCode20/08/2017 04:14
756Deus Ex: RevisionSuggestionsNewUndecidedVandenberg Control Center - Position adjustment to level 2 alcove lights and fansLe SwankyGeometry05/02/2017 04:54
757Deus Ex: RevisionSuggestionsNewUndecidedVandenberg Control Center - Add light switches to smaller alcove on level 2Le SwankyMapping, non-Geo05/02/2017 04:51
454Deus Ex: RevisionBugsNewLow14_Vandenberg_Sub - There is a tiny thin surface without texture in the center pillarGeometry24/12/2016 07:15
786Deus Ex: RevisionSuggestionsTriagedNormalXX_NYC_Street: Make Osgood's have a consistent layout, especially for 08Geometry24/12/2016 02:06
357Deus Ex: RevisionBugsNewNormalIn Biomod, the fire damage of flare darts doesn't make you fail the 'non-lethal' challenge, but the impact damage doesCode05/12/2016 16:29
554Deus Ex: RevisionBugsNewLowJC's 3rd person reload animation barely plays for pistolJason WanatMesh18/11/2016 18:43
547Deus Ex: RevisionBugsTriagedNormal15_Area51_Bunker: Softlock locationsGeometry26/10/2016 18:53
444Deus Ex: RevisionBugsNewLow11_Paris_Cathedral - I found a way to knock Gunther unconsicous.Björn EhrbyMisc25/10/2016 04:20
422Deus Ex: RevisionBugsNewLow06_HongKong_WanChai_Underworld - Text on this newspaper doesn't match the world model.Mapping, non-Geo25/10/2016 04:16
685Deus Ex: RevisionBugsTriagedHigh06_HongKong_WanChai_Market: Canal Road Tunnel is in the wrong location compared to cardinal directions givenGeometry25/10/2016 04:13
742Deus Ex: RevisionSuggestionsTriagedLowUpdate globe to remove texture issue with 3rd party assetMesh21/10/2016 22:14
782Deus Ex: RevisionSuggestionsTriagedLowRedesign ShipBelow (PRCS Wall Cloud Lower Decks) to accurately match the scale of the ship shown in 09_Ship.Le SwankyGeometry21/10/2016 00:34
779Deus Ex: RevisionSuggestionsTriagedLowDynamic textures for the ComputerSecurity depending on the image it usesBjörn EhrbyCode19/10/2016 19:46
391Deus Ex: RevisionSuggestionsIncompleteNormalNew sludge textureCecilia RaffaeliTexture19/10/2016 19:32
361Deus Ex: RevisionSuggestionsNewNormalChange chapter titles to be in sequence rather than reflect map namesTexture19/10/2016 19:25
781Deus Ex: RevisionSuggestionsTriagedNormalNew Battery Park Subway signCecilia RaffaeliTexture19/10/2016 19:03
163Deus Ex: RevisionBugsTriagedNormal09_NYC_Dockyard: Texture doesn't blend well with the wall it's onCecilia RaffaeliTexture19/10/2016 16:54
770Deus Ex: RevisionSuggestionsTriagedLow02_NYC_BatteryPark: Add some environmental storytelling touches to the subway station.Hawk BirdMapping, non-Geo19/10/2016 15:17
207Deus Ex: RevisionBugsTriagedLowButtons can be move out of placed on elevators if a grenade is in the wayBjörn EhrbyMapping, non-Geo19/10/2016 14:58
367Deus Ex: RevisionSuggestionsTriagedNormalAdd more repair bots on easy difficultyMapping, non-Geo19/10/2016 13:37

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