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# Project Tracker Status Priority Subject Assignee Category Updated
771 Deus Ex: Revision Suggestions Triaged Low 00_Intro: Adjust lighting in to more illuminate The Hand Mapping, geometry 04/10/2016 13:27
276 Deus Ex: Revision Bugs Triaged Normal 00_Intro: Buff brightness in Intro to match liberty island Mapping, non-geometry 09/11/2015 18:39
264 Deus Ex: Revision Bugs Triaged Low 01_NYC_UNATCOHQ: Gunther's safe has a crack in it Mapping, geometry 09/11/2015 18:39
45 Deus Ex: Revision Bugs New Low 01_NYC_UNATCOHQ: Repair Bot doesn't do animation Mapping, non-geometry 22/06/2016 13:15
277 Deus Ex: Revision Suggestions New Low 01_NYC_UNATCOHQ: Restricted Area Le Swanky Mapping, geometry 17/11/2015 13:47
770 Deus Ex: Revision Suggestions Triaged Low 02_NYC_BatteryPark: Add some environmental storytelling touches to the subway station. Hawk Bird Mapping, non-geometry 19/10/2016 15:17
399 Deus Ex: Revision Bugs New Low 02_NYC_FreeClinic - Infinite Medkits from conversation Conversation 14/11/2015 14:35
76 Deus Ex: Revision Bugs Triaged Low 03_NYC_747: Anna can talk to the player after being attacked Mapping, non-geometry 19/02/2016 00:36
681 Deus Ex: Revision Suggestions New Low 03_NYC_747: Attempt to create the cockpit Mapping, geometry 10/05/2016 07:01
706 Deus Ex: Revision Suggestions New Low 03_NYC_747: Juan Lebidev Airliner Redesign Mapping, geometry 27/09/2016 20:18
265 Deus Ex: Revision Suggestions Triaged Low 03_NYC_Airfield: Reduce the damage from the electrical zaps in the side area Mapping, non-geometry 17/11/2015 15:07
472 Deus Ex: Revision Bugs New Low 03_NYC_BatteryPark - The Mole people telephone booth has some strange geometry Mapping, geometry 22/11/2015 19:21
509 Deus Ex: Revision Suggestions Triaged Low 04_NYC_Hotel: Reduce number of UNATCO troopers in the 'Ton lobby/entrance Mapping, non-geometry 17/11/2015 18:10
644 Deus Ex: Revision Suggestions New Normal 04_NYC_NSFHQ: On realistic, have all the UNATCO troops (except snipers) have 'Seeking' orders after sending the signal Mapping, non-geometry 15/02/2016 00:46
508 Deus Ex: Revision Bugs Triaged Low 04_NYC_NSFHQ: Reduce the number of sounds emitted by the laser grid in the sewers Code 14/02/2016 02:19
619 Deus Ex: Revision Suggestions New Low 04_NYC_NSFHQ: Remove the bullet proof glass on the bus stops. Mapping, geometry 02/10/2016 15:45
478 Deus Ex: Revision Bugs New Low 04_NYC_Smug - Smuggler is giving infinite clip mods Björn Ehrby Conversation 22/11/2015 19:20
484 Deus Ex: Revision Bugs New Low 05_NYC_UNATCOMJ12lab - Dead Paul has a weird texture distortion Texture 15/01/2016 15:19
410 Deus Ex: Revision Bugs New Normal 05_NYC_UNATCOMJ12lab - Miguel in the escape from UNATCO will infinite spawn medkits Conversation 14/11/2015 14:46
566 Deus Ex: Revision Suggestions New Low 05_NYC_UNATCOMJ12Lab: Have MJ12 take your credits too Code 01/11/2017 18:33
642 Deus Ex: Revision Bugs Triaged Normal 05_NYC_UNATCOMJ12Lab: Make the MJ12 and repairbot/medbot alliances permanent Mapping, non-geometry 02/05/2016 12:11
99 Deus Ex: Revision Bugs Triaged Normal 05_NYC_UNATCOMJ12Lab: Possible to get stuck in command centre Le Swanky Mapping, geometry 07/11/2015 05:00
708 Deus Ex: Revision Suggestions Triaged Low 06_HongKong_EnteringScene: Reanimate Hong Kong MJ12 helicopter landing animation Mapping, non-geometry 03/10/2016 21:39
500 Deus Ex: Revision Bugs New Low 06_HongKong_HeliBase - Killing guards with the poison gas doesn't break the no kills challenge (Biomod) Code 22/11/2015 19:22
564 Deus Ex: Revision Suggestions New Normal 06_HongKong_MJ12Lab: In time, make the keys on the troops more unique. Mapping, non-geometry 07/02/2016 17:35
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