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Toggle check # Project Tracker Status Priority Subject Assignee Category Updated
771Deus Ex: RevisionSuggestionsTriagedLow00_Intro: Adjust lighting in to more illuminate The HandGeometry04/10/2016 13:27
276Deus Ex: RevisionBugsTriagedNormal00_Intro: Buff brightness in Intro to match liberty islandMapping, non-Geo09/11/2015 18:39
264Deus Ex: RevisionBugsTriagedLow01_NYC_UNATCOHQ: Gunther's safe has a crack in itGeometry09/11/2015 18:39
45Deus Ex: RevisionBugsNewLow01_NYC_UNATCOHQ: Repair Bot doesn't do animationMapping, non-Geo22/06/2016 13:15
277Deus Ex: RevisionSuggestionsNewLow01_NYC_UNATCOHQ: Restricted AreaLe SwankyGeometry17/11/2015 13:47
770Deus Ex: RevisionSuggestionsTriagedLow02_NYC_BatteryPark: Add some environmental storytelling touches to the subway station.Hawk BirdMapping, non-Geo19/10/2016 15:17
399Deus Ex: RevisionBugsNewLow02_NYC_FreeClinic - Infinite Medkits from conversationConversation14/11/2015 14:35
76Deus Ex: RevisionBugsTriagedLow03_NYC_747: Anna can talk to the player after being attackedMapping, non-Geo19/02/2016 00:36
681Deus Ex: RevisionSuggestionsNewLow03_NYC_747: Attempt to create the cockpitGeometry10/05/2016 07:01
706Deus Ex: RevisionSuggestionsNewLow03_NYC_747: Juan Lebidev Airliner RedesignGeometry27/09/2016 20:18
265Deus Ex: RevisionSuggestionsTriagedLow03_NYC_Airfield: Reduce the damage from the electrical zaps in the side areaMapping, non-Geo17/11/2015 15:07
472Deus Ex: RevisionBugsNewLow03_NYC_BatteryPark - The Mole people telephone booth has some strange geometryGeometry22/11/2015 19:21
509Deus Ex: RevisionSuggestionsTriagedLow04_NYC_Hotel: Reduce number of UNATCO troopers in the 'Ton lobby/entranceMapping, non-Geo17/11/2015 18:10
644Deus Ex: RevisionSuggestionsNewNormal04_NYC_NSFHQ: On realistic, have all the UNATCO troops (except snipers) have 'Seeking' orders after sending the signal Mapping, non-Geo15/02/2016 00:46
508Deus Ex: RevisionBugsTriagedLow04_NYC_NSFHQ: Reduce the number of sounds emitted by the laser grid in the sewers Code14/02/2016 02:19
619Deus Ex: RevisionSuggestionsNewLow04_NYC_NSFHQ: Remove the bullet proof glass on the bus stops.Geometry02/10/2016 15:45
478Deus Ex: RevisionBugsNewLow04_NYC_Smug - Smuggler is giving infinite clip modsBjörn EhrbyConversation22/11/2015 19:20
484Deus Ex: RevisionBugsNewLow05_NYC_UNATCOMJ12lab - Dead Paul has a weird texture distortionTexture15/01/2016 15:19
410Deus Ex: RevisionBugsNewNormal05_NYC_UNATCOMJ12lab - Miguel in the escape from UNATCO will infinite spawn medkitsConversation14/11/2015 14:46
566Deus Ex: RevisionSuggestionsNewLow05_NYC_UNATCOMJ12Lab: Have MJ12 take your credits tooCode01/11/2017 18:33
642Deus Ex: RevisionBugsTriagedNormal05_NYC_UNATCOMJ12Lab: Make the MJ12 and repairbot/medbot alliances permanentMapping, non-Geo02/05/2016 12:11
99Deus Ex: RevisionBugsTriagedNormal05_NYC_UNATCOMJ12Lab: Possible to get stuck in command centreLe SwankyGeometry07/11/2015 05:00
708Deus Ex: RevisionSuggestionsTriagedLow06_HongKong_EnteringScene: Reanimate Hong Kong MJ12 helicopter landing animation Mapping, non-Geo03/10/2016 21:39
500Deus Ex: RevisionBugsNewLow06_HongKong_HeliBase - Killing guards with the poison gas doesn't break the no kills challenge (Biomod)Code22/11/2015 19:22
564Deus Ex: RevisionSuggestionsNewNormal06_HongKong_MJ12Lab: In time, make the keys on the troops more unique.Mapping, non-Geo07/02/2016 17:35

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