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# Project Tracker Status Priority Subject Assignee Category Updated
685 Deus Ex: Revision Bugs Triaged High 06_HongKong_WanChai_Market: Canal Road Tunnel is in the wrong location compared to cardinal directions given Mapping, geometry 25/10/2016 04:13
541 Deus Ex: Revision Bugs Triaged High 15_Area51_Final: FPS drop at Helios chamber Mapping, geometry 06/12/2015 13:10
376 Deus Ex: Revision Suggestions Triaged High Seriously cut back on the fake doors or give them a locked door texture. Mapping, non-geometry 17/11/2015 14:10
300 Deus Ex: Revision Bugs Triaged High Game crashing on high resolutions with D3D9 Sebastian Kaufel Code 13/11/2015 01:25
293 Deus Ex: Revision Suggestions New High 10_Paris_Catacombs_Tunnels: Change the exit to be more obvious Le Swanky Mapping, geometry 27/09/2016 13:34
222 Deus Ex: Revision Bugs Triaged High 14_Vandenberg_Sub: Forklift collision too big Mapping, non-geometry 07/11/2015 18:01
786 Deus Ex: Revision Suggestions Triaged Normal XX_NYC_Street: Make Osgood's have a consistent layout, especially for 08 Mapping, geometry 24/12/2016 02:06
781 Deus Ex: Revision Suggestions Triaged Normal New Battery Park Subway sign Cecilia Raffaeli Texture 19/10/2016 19:03
701 Deus Ex: Revision Suggestions New Normal AI overhaul/rewrite Code 27/09/2016 19:28
691 Deus Ex: Revision Suggestions Triaged Normal Implement various AI "smartness" tweaks Code 04/07/2016 01:53
687 Deus Ex: Revision Suggestions New Normal Have lasers decrease the charge of thermoptic camo when touched Code 23/06/2016 08:42
683 Deus Ex: Revision Suggestions New Normal 11_Paris_Cathedral: Check the water level of the sewers Mapping, geometry 10/05/2016 07:03
677 Deus Ex: Revision Suggestions New Normal 14_OceanLab_Lab: Add sounds that play one time as you progress Mapping, non-geometry 19/10/2016 13:36
655 Deus Ex: Revision Bugs Triaged Normal Commandos have unused sounds as they never flee Code 23/02/2016 06:00
649 Deus Ex: Revision Bugs Triaged Normal 09_NYC_Ship: Can get stuck in the elevator shaft Mapping, non-geometry 15/02/2016 19:32
644 Deus Ex: Revision Suggestions New Normal 04_NYC_NSFHQ: On realistic, have all the UNATCO troops (except snipers) have 'Seeking' orders after sending the signal Mapping, non-geometry 15/02/2016 00:46
642 Deus Ex: Revision Bugs Triaged Normal 05_NYC_UNATCOMJ12Lab: Make the MJ12 and repairbot/medbot alliances permanent Mapping, non-geometry 02/05/2016 12:11
637 Deus Ex: Revision Suggestions Triaged Normal 10_Paris_Catacombs: Make Icarus send troops to you after the phone call ends Mapping, non-geometry 14/02/2016 15:52
634 Deus Ex: Revision Suggestions Incomplete Normal Have the vision enhancement aug show items through walls to increase its use. Code 13/02/2016 04:41
616 Deus Ex: Revision Bugs Triaged Normal 12_Vandenberg_Computer: Able to see the bottom of the computer Mapping, non-geometry 11/02/2016 13:26
612 Deus Ex: Revision Bugs Triaged Normal 12_Vandenberg_Tunnels: The visual enhancement aug is shorted out by these colours Björn Ehrby Misc 20/02/2016 02:14
564 Deus Ex: Revision Suggestions New Normal 06_HongKong_MJ12Lab: In time, make the keys on the troops more unique. Mapping, non-geometry 07/02/2016 17:35
560 Deus Ex: Revision Suggestions New Normal Have the AI able to see mirror reflections Code 07/02/2016 17:16
550 Deus Ex: Revision Suggestions New Normal Add animated air traffic when looking up at the sky Björn Ehrby Misc 03/02/2016 17:31
547 Deus Ex: Revision Bugs Triaged Normal 15_Area51_Bunker: Softlock locations Mapping, geometry 26/10/2016 18:53
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