Suggestions #753
closed12_Vandenberg_Cmd: Add vending machines to areas at ends of alcove sections
Description
These spaces are empty spaces that would be perfect to place vending machines for the staff who use this rec and casual area to use. The light generated from these machines will also add some interesting colors and visuals to otherwise dark and empty corners.
For alcove near, the one closest to the foyer, I would recommend adding two vending machines side by side as there is enough room. Both of these machines should be flush with the walls they are closest too leaving a small gap in the middle.
For alcove far, there is enough room for one vending machine resting against the far wall. If there is enough space to fit a plant pot like the ones in the foyer, I would recommend placing one in the corner the vending machine does not consume.
Files
Updated by John French over 5 years ago
- Category set to Mapping, non-geometry
- Assignee set to Hawk Bird
- Priority changed from Undecided to Low
I like this idea. Easy to implement as well. Hawk, when you have the opportunity, look into this?
Given the nature of the X-51 crew in the game fiction, might be worth making at least one of the machines empty.
Updated by Hawk Bird over 5 years ago
- Status changed from Triaged to Done
- % Done changed from 0 to 100
Applied in changeset commit:dv-revision-new|c306ddfdcec40b2269e5b5df6d6ecc380d0963b4.
Updated by Hawk Bird over 5 years ago
- Subject changed from Vandenberg Control Center level 1 - Add vending machines to areas at ends of alcove sections to 12_Vandenberg_Cmd: Add vending machines to areas at ends of alcove sections