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Suggestions #512

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Create new "HuRen Plus" gameplay scenario

Added by John French over 6 years ago. Updated about 3 years ago.

Status:
New
Priority:
Low
Assignee:
-
Category:
Code
Target version:
Start date:
2015-11-13
Due date:
% Done:

82%

Estimated time:
(Total: 0.00 h)

Description

Create new gameplay scenario to silo all of the proposed gameplay adjustments (see 510, 507, 502, 434, 396, 384, 383, 374, 364). This would let us offer these more experimental changes without forcing them on all players. Could be named "Enhanced", "Plus" or similar.


Subtasks

Suggestions #364: Have adaptive armour give minor ballistic armour bonuses with advanced/master Environmental TrainingDoneBjörn Ehrby2015-11-13

Actions
Suggestions #374: Make AI able to use secondary ammo typesIn ProgressHawk Bird2015-11-14

Actions
Suggestions #396: Reduce the duration of the alcohol effect depending on environmental training skill levelDoneBjörn Ehrby2015-11-14

Actions
Suggestions #434: Increase how far away the AI needs to be before it fires the GEP gunDoneHawk Bird2015-11-14

Actions
Suggestions #502: Make thrown grenades explode in close proximity to enemies at Demo master skill level.DoneHawk Bird2015-11-17

Actions
Suggestions #510: Add skill-based multiplier for proximity fuses for player-placed grenadesNew2015-11-17

Actions
#1

Updated by John French over 6 years ago

To be clear, this would only consist of more significant adjustments, rather than more generic ones that more readily apply to every scenario.

#2

Updated by John French over 6 years ago

  • Category set to Code
#3

Updated by John French over 6 years ago

  • Target version set to 2.0 - ECHELON

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