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Suggestions #13

closed

Held objects too bright

Added by Björn Ehrby over 6 years ago. Updated over 4 years ago.

Status:
Done
Priority:
Low
Assignee:
Category:
Code
Target version:
Start date:
2015-11-02
Due date:
% Done:

100%

Estimated time:

Description

Held items are far too bright. I could be wrong, but it looks like additive blending. It makes it very difficult to see on Liberty Island.

#1

Updated by Björn Ehrby over 6 years ago

  • Tracker changed from Bugs to Suggestions
#2

Updated by Hawk Bird over 6 years ago

Could be the ScaleGlow here in DeusExPlayer?

if ( CarriedDecoration.SetLocation(Location + upDir + (0.5 * CollisionRadius + CarriedDecoration.CollisionRadius) * lookDir) )
{
CarriedDecoration.SetPhysics(PHYS_None);
CarriedDecoration.SetBase(self);
CarriedDecoration.SetCollision(False, False, False);
CarriedDecoration.bCollideWorld = False;

        // make it translucent
        CarriedDecoration.Style = STY_Translucent;
        CarriedDecoration.ScaleGlow = 1.0;
        CarriedDecoration.bUnlit = True;

        FrobTarget = None;
    }
#3

Updated by Hawk Bird over 4 years ago

  • Status changed from New to Done
  • Assignee set to Hawk Bird
  • Target version set to 1.2.2
  • % Done changed from 0 to 100

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