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Toggle check # Project Tracker Status Priority Subject Assignee Category Updated
685Deus Ex: RevisionBugsTriagedHigh06_HongKong_WanChai_Market: Canal Road Tunnel is in the wrong location compared to cardinal directions givenGeometry25/10/2016 04:13
541Deus Ex: RevisionBugsTriagedHigh15_Area51_Final: FPS drop at Helios chamberGeometry06/12/2015 13:10
376Deus Ex: RevisionSuggestionsTriagedHighSeriously cut back on the fake doors or give them a locked door texture.Mapping, non-Geo17/11/2015 14:10
300Deus Ex: RevisionBugsTriagedHighGame crashing on high resolutions with D3D9Sebastian KaufelCode13/11/2015 01:25
293Deus Ex: RevisionSuggestionsNewHigh10_Paris_Catacombs_Tunnels: Change the exit to be more obviousLe SwankyGeometry27/09/2016 13:34
222Deus Ex: RevisionBugsTriagedHigh14_Vandenberg_Sub: Forklift collision too bigMapping, non-Geo07/11/2015 18:01
786Deus Ex: RevisionSuggestionsTriagedNormalXX_NYC_Street: Make Osgood's have a consistent layout, especially for 08Geometry24/12/2016 02:06
781Deus Ex: RevisionSuggestionsTriagedNormalNew Battery Park Subway signCecilia RaffaeliTexture19/10/2016 19:03
701Deus Ex: RevisionSuggestionsNewNormalAI overhaul/rewriteCode27/09/2016 19:28
691Deus Ex: RevisionSuggestionsTriagedNormalImplement various AI "smartness" tweaksCode04/07/2016 01:53
687Deus Ex: RevisionSuggestionsNewNormalHave lasers decrease the charge of thermoptic camo when touchedCode23/06/2016 08:42
683Deus Ex: RevisionSuggestionsNewNormal11_Paris_Cathedral: Check the water level of the sewersGeometry10/05/2016 07:03
677Deus Ex: RevisionSuggestionsNewNormal14_OceanLab_Lab: Add sounds that play one time as you progressMapping, non-Geo19/10/2016 13:36
655Deus Ex: RevisionBugsTriagedNormalCommandos have unused sounds as they never fleeCode23/02/2016 06:00
649Deus Ex: RevisionBugsTriagedNormal09_NYC_Ship: Can get stuck in the elevator shaftMapping, non-Geo15/02/2016 19:32
644Deus Ex: RevisionSuggestionsNewNormal04_NYC_NSFHQ: On realistic, have all the UNATCO troops (except snipers) have 'Seeking' orders after sending the signal Mapping, non-Geo15/02/2016 00:46
642Deus Ex: RevisionBugsTriagedNormal05_NYC_UNATCOMJ12Lab: Make the MJ12 and repairbot/medbot alliances permanentMapping, non-Geo02/05/2016 12:11
637Deus Ex: RevisionSuggestionsTriagedNormal10_Paris_Catacombs: Make Icarus send troops to you after the phone call endsMapping, non-Geo14/02/2016 15:52
634Deus Ex: RevisionSuggestionsIncompleteNormalHave the vision enhancement aug show items through walls to increase its use.Code13/02/2016 04:41
616Deus Ex: RevisionBugsTriagedNormal12_Vandenberg_Computer: Able to see the bottom of the computerMapping, non-Geo11/02/2016 13:26
612Deus Ex: RevisionBugsTriagedNormal12_Vandenberg_Tunnels: The visual enhancement aug is shorted out by these coloursBjörn EhrbyMisc20/02/2016 02:14
564Deus Ex: RevisionSuggestionsNewNormal06_HongKong_MJ12Lab: In time, make the keys on the troops more unique.Mapping, non-Geo07/02/2016 17:35
560Deus Ex: RevisionSuggestionsNewNormalHave the AI able to see mirror reflectionsCode07/02/2016 17:16
552Deus Ex: RevisionBugsTriagedNormalGrenades can be lost without being thrown in easy to replicate situationsCode07/05/2016 12:06
550Deus Ex: RevisionSuggestionsNewNormalAdd animated air traffic when looking up at the sky Björn EhrbyMisc03/02/2016 17:31

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