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789Deus Ex: RevisionBugsTriagedLowMission1.DL_WarmCold - bugged, won't trigger the "getting colder" lineBjörn EhrbyConversation01/10/2017 00:16
788Deus Ex: RevisionSuggestionsNewUndecidedHawk AI IdeasCode20/08/2017 04:14
786Deus Ex: RevisionSuggestionsTriagedNormalXX_NYC_Street: Make Osgood's have a consistent layout, especially for 08Geometry24/12/2016 02:06
782Deus Ex: RevisionSuggestionsTriagedLowRedesign ShipBelow (PRCS Wall Cloud Lower Decks) to accurately match the scale of the ship shown in 09_Ship.Le SwankyGeometry21/10/2016 00:34
781Deus Ex: RevisionSuggestionsTriagedNormalNew Battery Park Subway signCecilia RaffaeliTexture19/10/2016 19:03
780Deus Ex: RevisionBugsTriagedLowXX_NYC_BatteryPark: Subway doors are too small, have gaps between it and the trainGeometry14/10/2016 00:07
779Deus Ex: RevisionSuggestionsTriagedLowDynamic textures for the ComputerSecurity depending on the image it usesBjörn EhrbyCode19/10/2016 19:46
777Deus Ex: RevisionSuggestionsNewUndecidedDeus EX HR fashion to NPC's07/10/2016 11:49
776Deus Ex: RevisionSuggestionsNewUndecidedMJ12 trooper redesigns03/10/2016 21:38
775Deus Ex: RevisionSuggestionsNewUndecidedTriads redesign03/10/2016 21:01
774Deus Ex: RevisionSuggestionsNewUndecidedMJ12 APC redesign to replace those generic poorly scaled vans in Vandenberg03/10/2016 20:39
773Deus Ex: RevisionSuggestionsTriagedLowRadio broadcast sessionsJohn FrenchAudio/Music03/10/2016 20:29
772Deus Ex: RevisionSuggestionsNewUndecidedPolice vehicle redesigns03/10/2016 20:31
771Deus Ex: RevisionSuggestionsTriagedLow00_Intro: Adjust lighting in to more illuminate The HandGeometry04/10/2016 13:27
770Deus Ex: RevisionSuggestionsTriagedLow02_NYC_BatteryPark: Add some environmental storytelling touches to the subway station.Hawk BirdMapping, non-Geo19/10/2016 15:17
766Deus Ex: RevisionSuggestionsTriagedLowRedesign and replace current damaged vehiclesMapping, non-Geo03/10/2016 16:08
765Deus Ex: RevisionSuggestionsNewLowVandenberg laboratory overhaulGeometry03/10/2016 16:13
764Deus Ex: RevisionSuggestionsNewUndecidedVandenberg - Replacement of poor quality and inconsistent interior signageLe Swanky03/10/2016 17:35
763Deus Ex: RevisionSuggestionsNewUndecidedAdd glass wall to Vandenberg conference roomLe SwankyGeometry03/10/2016 17:40
762Deus Ex: RevisionSuggestionsNewUndecidedVandenberg - Appropriate base building signageLe Swanky03/10/2016 16:58
761Deus Ex: RevisionSuggestionsNewUndecidedVandenberg - Remove vans surrounding front guard towerLe Swanky17/10/2016 19:39
760Deus Ex: RevisionSuggestionsNewUndecidedUpdate Vandenberg skyboxCecilia Raffaeli03/10/2016 17:00
759Deus Ex: RevisionSuggestionsNewUndecidedVandenberg - replace rubber matting in foyer and CC with mirror tiles like those in Vandenberg Computer FoyerLe Swanky03/10/2016 17:45
758Deus Ex: RevisionSuggestionsNewUndecidedVandenberg Control Center - Main lights, plant and switch placementLe SwankyMapping, non-Geo03/10/2016 17:19
757Deus Ex: RevisionSuggestionsNewUndecidedVandenberg Control Center - Add light switches to smaller alcove on level 2Le SwankyMapping, non-Geo05/02/2017 04:51
756Deus Ex: RevisionSuggestionsNewUndecidedVandenberg Control Center - Position adjustment to level 2 alcove lights and fansLe SwankyGeometry05/02/2017 04:54
751Deus Ex: RevisionSuggestionsNewLowVandenberg control center level 1 and 2 display panels need backing monitorsLe SwankyGeometry03/10/2016 17:30
749Deus Ex: RevisionSuggestionsNewUndecidedAdd lighting to Vandenberg control center ground floor alcovesLe SwankyMapping, non-Geo03/10/2016 17:35
748Deus Ex: RevisionSuggestionsNewUndecidedTrim out redundant decorative signage in command building ground floorLe Swanky03/10/2016 17:37
747Deus Ex: RevisionSuggestionsNewUndecidedVandenberg foyer logo and flag fixesLe Swanky03/10/2016 17:41
745Deus Ex: RevisionSuggestionsTriagedLowUpdate Vandenberg Air Force conference logo to hologram Cecilia RaffaeliTexture03/10/2016 17:47
743Deus Ex: RevisionSuggestionsNewLow11_Paris_Underground: Sortie sign placementGeometry02/10/2016 13:39
742Deus Ex: RevisionSuggestionsTriagedLowUpdate globe to remove texture issue with 3rd party assetMesh21/10/2016 22:14
741Deus Ex: RevisionSuggestionsTriagedLowFix Vandenberg trailer scale in loading dock of ammunition storage buildingLe SwankyGeometry03/10/2016 17:58
739Deus Ex: RevisionSuggestionsTriagedLowReplace Vandenberg base stone text with correct oneTexture03/10/2016 20:14
738Deus Ex: RevisionSuggestionsTriagedLowVandenberg giant USAF typeface correctionCecilia RaffaeliTexture03/10/2016 19:08
737Deus Ex: RevisionSuggestionsTriagedLowUpdate Vandenberg USA cabin flagCecilia RaffaeliTexture03/10/2016 18:07
736Deus Ex: RevisionSuggestionsTriagedLowRemove rotating USAF roundel from Vandenberg foyerGeometry03/10/2016 18:17
734Deus Ex: RevisionSuggestionsTriagedLowAdd Vandenberg base utilitiesLe SwankyGeometry03/10/2016 18:53
733Deus Ex: RevisionSuggestionsTriagedLowReplace Vandenberg Apache posterCecilia Raffaeli03/10/2016 18:54
732Deus Ex: RevisionSuggestionsNewLowAdvertise Vuckan as a subtle nod to the now abandoned Battlefield 2142Cecilia RaffaeliTexture03/10/2016 19:00
730Deus Ex: RevisionSuggestionsNewUndecidedVandenberg AA unit redesignHaris Buzis03/10/2016 19:14
729Deus Ex: RevisionSuggestionsTriagedUndecidedParis Metro train replacementLe Swanky03/10/2016 20:03
727Deus Ex: RevisionSuggestionsTriagedUndecidedCreate user interface and HUD animations for all terminals John French03/10/2016 20:17
726Deus Ex: RevisionSuggestionsTriagedLowCivilian vehicle redesigns + improved placementsMesh03/10/2016 18:07
723Deus Ex: RevisionSuggestionsNewUndecidedAdd NYC ambiance to Hells Kitchen03/10/2016 20:05
720Deus Ex: RevisionSuggestionsNewUndecidedUnderworld redesign03/10/2016 21:27
718Deus Ex: RevisionSuggestionsNewUndecidedParis nightclub update and Hong Kong nightclub redesign03/10/2016 21:29
715Deus Ex: RevisionBugsTriagedLowAncient Sword does not glow in third person viewJason WanatMesh27/09/2016 15:20
713Deus Ex: RevisionBugsTriagedLow12_Vandenberg_Computer: Texture, geometry and minor design issuesMapping, non-Geo03/10/2016 20:50
712Deus Ex: RevisionSuggestionsTriagedLowIcarus taunts player through a small number of animated billboards in ParisTexture03/10/2016 21:09
709Deus Ex: RevisionSuggestionsNewUndecidedROF weapon mod + Assault Rifle Elite removal23/09/2016 18:51
708Deus Ex: RevisionSuggestionsTriagedLow06_HongKong_EnteringScene: Reanimate Hong Kong MJ12 helicopter landing animation Mapping, non-Geo03/10/2016 21:39
707Deus Ex: RevisionSuggestionsTriagedLowHelicopter redesigns to suit roles they perform and situational variations/transitions of helicopter states + improved interactions with JockMesh03/10/2016 21:36
706Deus Ex: RevisionSuggestionsNewLow03_NYC_747: Juan Lebidev Airliner RedesignGeometry27/09/2016 20:18
704Deus Ex: RevisionSuggestionsNewLowXX_NYC_Street: Widen all roads except side streets to have 2 lanes. Geometry27/09/2016 19:29
703Deus Ex: RevisionSuggestionsNewUndecidedXX_NYC_Street: Rescale fire hydrants and lamp post basesGeometry27/09/2016 19:28
702Deus Ex: RevisionSuggestionsNewLowConvert Stealth Pistol to Stealth Machine PistolCode27/09/2016 19:28
701Deus Ex: RevisionSuggestionsNewNormalAI overhaul/rewriteCode27/09/2016 19:28
700Deus Ex: RevisionSuggestionsNewUndecided06_HongKong_WanChai_Canal: Hong Kong Canal Depth CorrectionGeometry27/09/2016 19:26
699Deus Ex: RevisionSuggestionsNewLowSkybox overhaul Mapping, non-Geo27/09/2016 19:26
698Deus Ex: RevisionSuggestionsNewLowParisian light emisions + skyboxMapping, non-Geo27/09/2016 19:25
697Deus Ex: RevisionSuggestionsNewLowElegant handling of imprisonment during Hells Kitchen escape.Code27/09/2016 19:25
696Deus Ex: RevisionSuggestionsNewLowPolice van scaling issues + out of place aestheticMesh27/09/2016 19:37
695Deus Ex: RevisionSuggestionsNewLowCurb height reduction - Immersion breakerGeometry27/09/2016 19:36
694Deus Ex: RevisionSuggestionsNewLowMore animated advertisements, like the one found in Paris featuring the glass bottle and diamond transition effect. Geometry27/09/2016 19:37
693Deus Ex: RevisionSuggestionsNewLowUbiquitous ATM account loginsCode27/09/2016 19:24
691Deus Ex: RevisionSuggestionsTriagedNormalImplement various AI "smartness" tweaksCode04/07/2016 01:53
687Deus Ex: RevisionSuggestionsNewNormalHave lasers decrease the charge of thermoptic camo when touchedCode23/06/2016 08:42
686Deus Ex: RevisionBugsTriagedLowRedo Liberty Island skybox textures.Cecilia RaffaeliTexture12/06/2016 19:25
685Deus Ex: RevisionBugsTriagedHigh06_HongKong_WanChai_Market: Canal Road Tunnel is in the wrong location compared to cardinal directions givenGeometry25/10/2016 04:13
683Deus Ex: RevisionSuggestionsNewNormal11_Paris_Cathedral: Check the water level of the sewersGeometry10/05/2016 07:03
681Deus Ex: RevisionSuggestionsNewLow03_NYC_747: Attempt to create the cockpitGeometry10/05/2016 07:01
677Deus Ex: RevisionSuggestionsNewNormal14_OceanLab_Lab: Add sounds that play one time as you progressMapping, non-Geo19/10/2016 13:36
655Deus Ex: RevisionBugsTriagedNormalCommandos have unused sounds as they never fleeCode23/02/2016 06:00
649Deus Ex: RevisionBugsTriagedNormal09_NYC_Ship: Can get stuck in the elevator shaftMapping, non-Geo15/02/2016 19:32
644Deus Ex: RevisionSuggestionsNewNormal04_NYC_NSFHQ: On realistic, have all the UNATCO troops (except snipers) have 'Seeking' orders after sending the signal Mapping, non-Geo15/02/2016 00:46
642Deus Ex: RevisionBugsTriagedNormal05_NYC_UNATCOMJ12Lab: Make the MJ12 and repairbot/medbot alliances permanentMapping, non-Geo02/05/2016 12:11
637Deus Ex: RevisionSuggestionsTriagedNormal10_Paris_Catacombs: Make Icarus send troops to you after the phone call endsMapping, non-Geo14/02/2016 15:52
634Deus Ex: RevisionSuggestionsIncompleteNormalHave the vision enhancement aug show items through walls to increase its use.Code13/02/2016 04:41
623Deus Ex: RevisionSuggestionsNewLowGreasels are said to have toxic spit, but it only knocks out people due mechanics of poisonCode11/02/2016 17:11
619Deus Ex: RevisionSuggestionsNewLow04_NYC_NSFHQ: Remove the bullet proof glass on the bus stops.Geometry02/10/2016 15:45
618Deus Ex: RevisionSuggestionsNewLowXX_NYC_Street: Remove the bullet proof glass on the bus stops.Geometry23/03/2016 10:41
616Deus Ex: RevisionBugsTriagedNormal12_Vandenberg_Computer: Able to see the bottom of the computerMapping, non-Geo11/02/2016 13:26
614Deus Ex: RevisionSuggestionsNewLow12_Vandenberg_Computer: This texture should be updatedTexture12/02/2016 02:25
612Deus Ex: RevisionBugsTriagedNormal12_Vandenberg_Tunnels: The visual enhancement aug is shorted out by these coloursBjörn EhrbyMisc20/02/2016 02:14
608Deus Ex: RevisionSuggestionsNewLow12_Vandenberg_Cmd: Replace this dirt texture with metalGeometry19/02/2016 03:45
600Deus Ex: RevisionBugsTriagedLowAcoustic gunfire sensors are set off by flamethrowers.Code10/02/2016 23:52
575Deus Ex: RevisionSuggestionsTriagedLow06_HongKong_WanChai_Underworld: Add more unique musicJohn FrenchAudio/Music08/02/2016 23:29
569Deus Ex: RevisionSuggestionsNewLow06_HongKong_WanChai_Market: Make water/oil more translucentMapping, non-Geo08/02/2016 16:22
566Deus Ex: RevisionSuggestionsNewLow05_NYC_UNATCOMJ12Lab: Have MJ12 take your credits tooCode01/11/2017 18:33
565Deus Ex: RevisionSuggestionsNewLowAdd a new sound for selecting WeaponRobotMachineGunJohn FrenchAudio/Music07/02/2016 22:49
564Deus Ex: RevisionSuggestionsNewNormal06_HongKong_MJ12Lab: In time, make the keys on the troops more unique.Mapping, non-Geo07/02/2016 17:35
561Deus Ex: RevisionSuggestionsNewLowHave more actions make soundsCode14/02/2016 15:40
560Deus Ex: RevisionSuggestionsNewNormalHave the AI able to see mirror reflectionsCode07/02/2016 17:16
555Deus Ex: RevisionBugsNewLowJC's 3rd person model is hunched over instead of standing straight after a melee attackCode05/02/2016 10:14
554Deus Ex: RevisionBugsNewLowJC's 3rd person reload animation barely plays for pistolJason WanatMesh18/11/2016 18:43
552Deus Ex: RevisionBugsTriagedNormalGrenades can be lost without being thrown in easy to replicate situationsCode07/05/2016 12:06
551Deus Ex: RevisionBugsNewLow09_NYC_ShipBelow: Top of textureless lights can be seenGeometry03/02/2016 19:45
550Deus Ex: RevisionSuggestionsNewNormalAdd animated air traffic when looking up at the sky Björn EhrbyMisc03/02/2016 17:31

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