Bugs #5

Fix super jump exploit

Added by Björn Ehrby about 2 years ago. Updated 11 months ago.

Status:Won't fixStart date:02/11/2015
Priority:LowDue date:
Assignee:Björn Ehrby% Done:


Target version:-


If you go into Gameplay options with AugSpeed active multiple times your JumpZ goes up like crazy.


#1 Updated by Hawk Bird about 1 year ago

I vote to veto this, does no harm to the layman and removing it reduces what popularity we could gain from speedrunners.

#2 Updated by Björn Ehrby about 1 year ago

  • Status changed from Triaged to Won't fix

#3 Updated by Hawk Bird 11 months ago

MenuScreenOptions contains MenuChoice_HUDAugDisplay

MenuChoice_HUDAugDisplay calls player.AugmentationSystem.RefreshAugDisplay();

RefreshAugDisplay() calls anAug.GotoState('Active');

AugSpeed's state('Active') begin: does Player.JumpZ *= LevelValues[CurrentLevel];

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