Suggestions #13

Held objects too bright

Added by Björn Ehrby over 2 years ago. Updated 8 months ago.

Status:DoneStart date:02/11/2015
Priority:LowDue date:
Assignee:Hawk Bird% Done:

100%

Category:Code
Target version:1.2.2

Description

Held items are far too bright. I could be wrong, but it looks like additive blending. It makes it very difficult to see on Liberty Island.

History

#1 Updated by Björn Ehrby over 2 years ago

  • Tracker changed from Bugs to Suggestions

#2 Updated by Hawk Bird over 2 years ago

Could be the ScaleGlow here in DeusExPlayer?

if ( CarriedDecoration.SetLocation(Location + upDir + (0.5 * CollisionRadius + CarriedDecoration.CollisionRadius) * lookDir) )
        {
            CarriedDecoration.SetPhysics(PHYS_None);
            CarriedDecoration.SetBase(self);
            CarriedDecoration.SetCollision(False, False, False);
            CarriedDecoration.bCollideWorld = False;

            // make it translucent
            CarriedDecoration.Style = STY_Translucent;
            CarriedDecoration.ScaleGlow = 1.0;
            CarriedDecoration.bUnlit = True;

            FrobTarget = None;
        }

#3 Updated by Hawk Bird 8 months ago

  • Status changed from New to Done
  • Assignee set to Hawk Bird
  • Target version set to 1.2.2
  • % Done changed from 0 to 100

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